Military Grade JACK Hat

State Distribution for Military Grade JACK Hat

Schema Tracking

  • Name defined as Military Grade JACK Hat.
  • Definition index defined as 1169.
  • Item class defined as tf_wearable.
  • Item type name defined as Hat.
  • Item name defined as Military Grade JACK Hat.
  • Item description defined as Guaranteed to prevent concussions and headshots... probably. Throwback Urban Camo edition!.
  • This item's 'The' prefix was removed.
  • Item slot defined as misc.
  • Player model defined as models/workshop_partner/player/items/all_class/jackhead/Scout_jackhead_digicamo.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop_partner/player/items/all_class/jackhead/demo_jackhead_digicamo.
  • Minimum level defined as 50.
  • Maximum level defined as 50.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/demo_jackhead_digicamo.78b2a78e6fe4ccc184b34ae5c700afad6229938b.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/demo_jackhead_digicamo_large.e51b57c85f2994a2e7d6159f1ea7f49c0354fa88.png.

  • Drop type defined as drop.
  • Craft class defined as null.
  • Craft material type defined as null.
  • Capabilities
  • This item can now be given a custom name.
  • The item is now gift wrappable.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.
  • 2
  • Name defined as cannot trade.
  • Class defined as cannot_trade.
  • Value defined as 1.